A downloadable game for Windows, macOS, and Linux

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ROOMSERVICE is a surreal walking simulator played on a regular 16-sided cube. Find your way around your new workplace and complete assignments that are given to you by management in charge of daily operations.

Good luck. 

Sound on, headphones recommended!
Click to start the game

CONTROLS

W to move
Move the mouse to look around
Click to interact

CREDITS

SCRIPTING:

Emma (https://elyon.itch.io)

SFX:

“Excessive Blood FX.aiff” https://freesound.org/people/Slave2theLight/sounds/157115/ by Slave2theLight (https://freesound.org/people/Slave2theLight/) of Freesound.org

“Radio Static.wav” https://freesound.org/people/GowlerMusic/sounds/262267/ by GowlerMusic (https://freesound.org/people/GowlerMusic/) of Freesound.org

“Snapping, Wooden Fence, C.wav" https://freesound.org/people/InspectorJ/sounds/352179/ by InspectorJ (www.jshaw.co.uk) of Freesound.org

 

MUSIC:

Aurea Carmina Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Disco con Tutti Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Electro Cabello Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Overcast Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Download

Download NowName your own price

Click download now to get access to the following files:

ROOMSERVICE-win.zip 61 MB
ROOMSERVICE-mac.zip 79 MB
ROOMSERVICE-linux.zip 65 MB

Development log

Comments

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nice puzzels

Tried the konami code, didn't work

Was a pretty fun game! Was interesting to see the looping labyrinth being used in a game and was pretty fun to go through! I didn't have a lot of time while making the video so I brute forced my way through the  'puzzle' so didn't take time to understand how the puzzle worked, but that was a really great way of making it seem interdimensional and also trippy to the player.

Only suggestion I can give was to mark the squares with certain icons that would make it easier to get to the desired location; such as a boat symbol to mark the boat room, or a coffee symbol to mark the coffee room.

Other than that, it was a vibrant and pretty neat game! The music made it feel less tiresome and in a way hyped up the player a bit. So yeah, great little game and was fun to go through it and see the things unfold!

Nice game! ✌✌✌✌


Service me please.

room serv·ice

  1. a service provided in a hotel allowing guests to order food and drink to be brought to their rooms.

Hey, so I played your game in a compilation of other Itch.io which were picked at random. I hope you like the play through I gave your game and that I gave it the due diligence it deserved. Thank you so much for making this and posting it for people like me to play! I encourage anyone to try it and have a go!

Hey man, i love your videos! Think you can give our game "FruitFat" a go?? It's a casual catching game which is pretty hard to master!

I would love to! Consider it done (in a few days)!


Talamann Gaming

Thanks a lot!! hope you enjoy it :)

(1 edit)

It just occurred to me how hard it must've been to move all of that furniture in. And I just realized what the arrows are for.

haven't played yet but based on the description i'm guessing it has something to do with the konami code?

It is actually pretty much what it says on the tin. But you can try out the Konami Code and see what happens?

That was a really fun crazy little game but I have a few questions. 

Does 16 sided cube mean something or is it supposed to be silly? Just wondering if there is some math/geometry meaning to the term.

Am I dumb if I play through to the end and still can't figure out how to get to the room I want without random guesses?

And about the code I found (you know the one). Does it mean something in the game or just a thing to see if anyone catches it? :)


(+1)

Thanks again for playing! To answer your questions:

1) The map, the arrows, and the room connections *are* logically consistent. There *is* a pattern to it, but obviously I'm not going to reveal it here. ;)

2) No! Absolutely not! The feeling of confusion is exactly what I wanted to invoke with this game!

3) It doesn't exactly mean anything. It's just an easter egg.

This is the perfect flavor of disorienting. I would love to see more iterations of this!

(+1)

Thank you for your comment! There might come an update, but I don't know yet. <3