Couldn't undertand the maze that was this hotel, thought I was understanding at one point and then got myself completely filled turned upside down. Very enjoyable! Made a video, hope you enjoy!
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what the difference between the new 2$ version and the free version i downloaded a few weeks ago?
if you can, can you make it browser supported
It's amazing, the movement system racks my brain, to the point where I just monkey-brained it and just spammed W until I got to where I want to go, sure there can be more, but I'm not sure there should be more. Very abstract, very nice.
Wow! this is a wonderful and unique game.
Truly a masterpiece that breaks my brain, thank you
This was something different. I liked the premise of the cube, even tho it is pretty hard to navigate to a few blocks, but once you've solved every need and problem, it really feels completed. Good job
someone solve that
Up up down down left right left right b a start. In the old NES shooter contra entering that on the start screen would give you thirty extra lives.
I figured it out!
Image the rooms on a coordinate grid according to their position on the grid in the top left of the screen with the top left room being (0, 0). This means the top right room is (3, 0), the bottom right room is (0, 3) and the bottom right room is (3, 3).
At each room, you have the option to walk forward, right, back, or left. The coordinates of the room you inhabit are determined by the last two directions you walked, according to this:
The y-coordinate is the first direction you walked and the x-coordinate is the second direction you walked.
For example, to get to the top right room (the one with the palm tree), you need to walk forward and left. This will put you in room (3, 0).
Decent game but a bit confusing. I give this game an average rating out of respect for Michael. It is his birthday today after all.
Tried the konami code, didn't work
Was a pretty fun game! Was interesting to see the looping labyrinth being used in a game and was pretty fun to go through! I didn't have a lot of time while making the video so I brute forced my way through the 'puzzle' so didn't take time to understand how the puzzle worked, but that was a really great way of making it seem interdimensional and also trippy to the player.
Only suggestion I can give was to mark the squares with certain icons that would make it easier to get to the desired location; such as a boat symbol to mark the boat room, or a coffee symbol to mark the coffee room.
Other than that, it was a vibrant and pretty neat game! The music made it feel less tiresome and in a way hyped up the player a bit. So yeah, great little game and was fun to go through it and see the things unfold!
Nice game! ✌✌✌✌
Service me please.
- a service provided in a hotel allowing guests to order food and drink to be brought to their rooms.
Hey, so I played your game in a compilation of other Itch.io which were picked at random. I hope you like the play through I gave your game and that I gave it the due diligence it deserved. Thank you so much for making this and posting it for people like me to play! I encourage anyone to try it and have a go!
Hey man, i love your videos! Think you can give our game "FruitFat" a go?? It's a casual catching game which is pretty hard to master!
It just occurred to me how hard it must've been to move all of that furniture in. And I just realized what the arrows are for.
haven't played yet but based on the description i'm guessing it has something to do with the konami code?
It is actually pretty much what it says on the tin. But you can try out the Konami Code and see what happens?
That was a really fun crazy little game but I have a few questions.
Does 16 sided cube mean something or is it supposed to be silly? Just wondering if there is some math/geometry meaning to the term.
Am I dumb if I play through to the end and still can't figure out how to get to the room I want without random guesses?
And about the code I found (you know the one). Does it mean something in the game or just a thing to see if anyone catches it? :)
Thanks again for playing! To answer your questions:
1) The map, the arrows, and the room connections *are* logically consistent. There *is* a pattern to it, but obviously I'm not going to reveal it here. ;)
2) No! Absolutely not! The feeling of confusion is exactly what I wanted to invoke with this game!
3) It doesn't exactly mean anything. It's just an easter egg.
This is the perfect flavor of disorienting. I would love to see more iterations of this!